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Visualizing the Theory of Constraints with a Video Game

Screenshot from the game Mini Metro

In his book The Goal, Eliyahu Goldratt explores the Theory of Constraints (TOC).

TOC posits: in any system, there is at least one constraint holding back throughput. Attempting to improve throughput anywhere besides the constraint makes the problem worse.

What does this have to do with a video game about trains?

While on the surface it’s just a game, Mini Metro is actually a great sandbox for practicing Goldratt’s ideas.

Let's explore:

Read: Visualizing the Theory of Constraints with Mini Metro (external link)

I wrote this piece as a guest post on Tiago Forte's Praxis blog. Tiago is a productivity writer but you won't find any 'life-hacks' or trite motivational quotes on the site. His human-centered approach to work is refreshing and effective.

If you have any questions, send me a message: james@jamesstuber.com or @uberstuber